Back into action

Last month was pretty hectic with my teaching practical lessons taking up my time for most of the day (and many of my nights), leaving the weekends to do house work and not leaving much time at all for blogging, illustration, or game design. Things should balance out again over the next few weeks in the lead-up to +Ettin Con, where I'll be engaged in collaborative worldbuilding, and hopefully running a beta playtest of "The Law". Regardless, there might be a few more mapping tutorials on their way, and some other bits and pieces that I've been holding out on.

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